
- Opengl extensions viewer has stopped working .exe#
- Opengl extensions viewer has stopped working install#
- Opengl extensions viewer has stopped working mod#
- Opengl extensions viewer has stopped working drivers#
Don’t worry, Vulkan is still maintained and owned by The Khronos Group we just felt that it had outgrown its old website now that it has been five years since the Vulkan 1.0 launch. It has been a while in the making but we are very excited to launch the new Vulkan website to the community.
Opengl extensions viewer has stopped working mod#
So the thought of your possible DirectX mod feels like a whole new fix option.The Vulkan website has a new home and look! Can't update my equipment (older player on fixed income). I also tried the sketchy Minecraft driver patch this morning but I still can't launch the game.Ĭan't update my drivers.
Opengl extensions viewer has stopped working .exe#
exe file (does that "playing" thing for a minute or so but never opens). I followed all of the instructions carefully.īut after redownloading/reinstalling SDV 1.5.6 yesterday from Steam, it still won't launch through Steam or by clicking the local. I was so excited to find this thread yesterday and decided to try again. Eventually I just gave up trying but I miss the game so much. I did manage to get it working in Compatibility Mode on Steam at that time but after playing modded for so long, Vanilla just wasn't doing it for me. I've tried every official and unofficial troubleshoot and fix I could find since the migration in early December when the game stopped working for me (on my old Toshiba A505-S6890 laptop, 64 bit, upgraded to Win10 a few years ago).
Opengl extensions viewer has stopped working drivers#
I had the same MonoGame issue with a newer computer this week, and fully updating the drivers resolved it.Ĭlick to expand.Me too.

I tend to think that the Stardew Valley hotfixes applied on Jan 18 may have broken Stardew Valley for me.

Opengl extensions viewer has stopped working install#
Post-mortem: I still don't know why the clean install of Windows would not run Stardew Valley. I eventually resorted to installing this sketchy patch from the Minecraft community, and it resolved my issue. With OpenGLChecker I found that my driver was providing ARB_framebuffer_object and EXT_framebuffer_object. driver) for Intel HD, but it apparently was so close to my version that it either wouldn't install or the computer wasn't reporting the change.Ĥ. I found that there was a driver version 8. Using GLView 6 (do not download the GL|ES version), I found that OpenGL 2 tests did run.ģ. I found that my driver should be providing OpenGL 2.1Ģ. %appdata%StardewValley\ErrorLogs said " MonoGame requires either ARB_framebuffer_object or EXT_framebuffer_object.Try updating your graphics drivers." But Windows and Google could not help me find any updates (except see below).Ĭompatibility mode did work just fine. The "Play" button at Steam would just come back after several seconds. The computer was a lot happier, but on Jan 19 when I installed Steam and unmodded Stardew Valley, it would not start. On Jan 18 I re-installed Windows 10 without saving any files. It was lagging a lot and shutting down overheated (hard drive was most of the time at 100% busy). On Jan 8 my mom played Stardew Valley (vanilla, latest, no mods) on my 2010 Toshiba Satellite A505-S6005 with Intel i3 330M processor and Intel HD onboard graphics that could run no later than a 2012 driver. Just in case, I tried Stardew Valley again with the same error log result.

And GL_ARB_framebuffer_object and GL_ARB_framebuffer_object are both listed. I ran another tester from SourceForge called OpenGLChecker. So it does appear that OpenGL 2.1 is supported.ĥ. In OpenGL Extensions Viewer, I "played" the OpenGL tests (under GL Rendering tests) and I was able to see them performing through v2.1 (which jives with my web research on i3 330M), after which point the Viewer crashed. The computer is clean and fast now, but no Stardew Valley except in compatibility mode.Ĥ. It's really strange that this was working (albeit slowly) 2 weeks ago before I re-installed Windows. File skipped, destination file is same or newer I looked at Intel's install log IntelGFX.log. I installed it and did an unrequested restart, but for some reason the OpenGL Extensions Viewer still reportsĢ.
